;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
28      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
5       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
10      ; Communism pays support for all units past this
20      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fundamentalism loses this % of science
5       ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
9       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Demomic Death Beam,     4,-2,  no,  no,  1, 3    ; AFl         0
Rune Alphabet,          5, 1,  Ast, nil, 1, 2    ; Alp         1
Blackpowder Warfare,    3,-2,  Tac, Phy, 3, 0    ; Amp         2
Astrology,              4, 1,  Cer, nil, 1, 2    ; Ast         3
Magic Potions,          4,-1,  Med, nil, 3, 2    ; Ato         4
Lich Lore,              1, 0,  E2,  nil, 1, 3    ; Aut         5
Banking,                4, 1,  Tra, nil, 1, 1    ; Ban         6
River Crossing,         4, 0,  Cst, nil, 2, 4    ; Bri         7
Town Defence,           6,-1,  RR,  nil, 0, 0    ; Bro         8
Paganism,               5, 0,  U2,  nil, 1, 2    ; Cer         9
Alchemical Lore,        5,-1,  RR,  nil, 3, 2    ; Che	       10
Chivalry,               4,-2,  Iro, Feu, 2, 0    ; Chi         11
Divine Lore,            4, 1,  RR,  nil, 0, 3    ; CoL         12 
Siege Engineering,	5,-1,  U1,  Exp, 0, 4    ; CA          13
Town Planning,          5,-1,  Cst, Tra, 2, 4    ; Cmb         14
Tribal Council,         5, 0,  Sup, Ind, 0, 2    ; Cmn         15
Demon Worship,          4, 1,  Sth, nil, 1, 3    ; Cmp         16
Hire Mercenaries,       7,-1,  Chi, Tra, 2, 1    ; Csc         17
Construction,           4, 0,  Mas, nil, 2, 4    ; Cst         18
Merchant Companies,     4, 0,  Eco, nil, 3, 1    ; Cor         19
Currency,               4, 1,  Whe, nil, 1, 1    ; Cur         20
Necromancy,             5, 1,  RR,  nil, 1, 3    ; Dem         21
Economics,              4, 1,  Ban, nil, 1, 1    ; Eco         22
Enchantment,            4, 0,  FP,  nil, 3, 2    ; E1          23         
Crown of Command,       1, 0,  Dem, nil, 1, 3    ; E2          24
Tool Making,            4, 0,  Stl, nil, 1, 4    ; Eng         25
Forest Culture,         3, 1,  Mys, nil, 0, 2    ; Env         26
Bureacracy,             2,-1,  Cor, nil, 3, 1    ; Esp         27
Engineer Workers,	4,-1,  Too, Mat, 2, 4    ; Exp         28
Feudalism,              4,-1,  Whe, nil, 2, 1    ; Feu         29
Arcane Flight,          8,-1,  no,  no,  1, 3    ; Fli         30
Theocracy,              1, 0,  The, Mon, 0, 3    ; Fun         31
Mage Smith,             3, 0,  Ato, Stl, 3, 2    ; FP          32
Hire Thief Guild,       3, 2,  Chi, Ban, 2, 1    ; Gen         33
Summon Skeleton Spell,  1, 1,  Aut, nil, 1, 3    ; Gue         34
Rites of Sacrifice,     8,-2,  Cmp, nil, 1, 3    ; Gun         35
Beast Riding,           4,-1,  Chi, nil, 0, 0    ; Hor         36
Zatarn Matriarchy,      6, 0,  no,  no,  0, 2    ; Ind         37
Harpy Witchcraft,       1, 0,  no,  no,  1, 3    ; Inv         38
Weapon Smithy,          5,-1,  War, Stl, 1, 4    ; Iro         39
Brick Making,   	4,-1,  Pot, nil, 2, 4    ; Lab         40
Monotheism,             5, 1,  Las, nil, 0, 3    ; Las         41
Noble Leadership,       5,-1,  Esp, Mon, 2, 0    ; Ldr         42
Spell Book Creation,    5, 2,  Wri, nil, 1, 2    ; Lit         43
Advanced Metalworking,	4,-2,  Eng, nil, 1, 4    ; Too         44
Magnetism,              4,-1,  Nav, nil, 2, 3    ; Mag         45
Ship Building,          6,-1,  RR,  nil, 2, 3    ; Map         46
Masonry,                4, 1,  Lab, nil, 2, 4    ; Mas         47
Manufactory,            5, 0,  Exp, Ban, 1, 4    ; MP          48
Mathematics,            4,-1,  Cst, nil, 2, 4    ; Mat         49
Medicine,               4, 0,  Rob, nil, 3, 2    ; Med         50
Metallurgy,             6,-2,  E1,  nil, 1, 4    ; Met         51
Beast Tactics,          4, 1,  Tac, Hor, 1, 0    ; Min         52
Reconquer Bitterfrost,  4,-1,  Gun, nil, 1, 3    ; Mob         53
Monarchy,               5, 1,  Feu, nil, 2, 1    ; Mon         54
Monotheism,             5, 1,  CoL, nil, 0, 3    ; MT          55
Mysticism,              4, 0,  PT,  nil, 0, 2    ; Mys         56
Navigation,             6,-1,  Sea, nil, 2, 3    ; Nav         57
Potion of Life,         6,-2,  Med, ToG, 2, 2    ; NF          58
Immortality,            3, 0,  NF,  nil, 2, 2    ; NP          59
The Old Ways,           1, 0,  no,  no,  1, 3    ; Phi         60
Blackpowder,            4,-1,  Met, Ato, 3, 0    ; Phy         61
Scouting,               4, 1,  Env, nil, 0, 2    ; Pla         62
Twice Removed,          1, 0,  no,  no,  3, 3    ; Plu         63
Shamanism,              1, 0,  U3,  nil, 0, 2    ; PT          64
Pottery,                4, 1,  RR,  nil, 2, 4    ; Pot         65
Flying Beasts,          5,-1,  Hor, nil, 0, 0    ; Rad         66
Bitterfrost,            1, 0,  Plu, nil, 3, 3    ; RR          67
The Spirit World,       2, 1,  Ref, nil, 0, 2    ; Rec         68
Hunting/Gathering,      4, 0,  Pla, nil, 0, 2    ; Ref         69
Crop Rotation,		3, 1,  Exp, Feu, 2, 4    ; Rfg         70
Mercantilism,           5, 1,  Esp, nil, 3, 1    ; Rep         71
Herbalism,              5,-2,  Che, nil, 3, 2    ; Rob         72
Archer Regiments,       6,-2,  Bro, nil, 0, 0    ; Roc         73
Drainage,               4, 2,  Cmb, nil, 2, 4    ; San         74
Seafaring,              4, 1,  Map, nil, 2, 3    ; Sea         75
Celestial Study,        4, 1,  The, nil, 0, 3    ; SFl         76
The Awakening,          1, 0,  RR,  nil, 1, 3    ; Sth         77
Steam Engine,           4,-1,  Mag, Too, 2, 3    ; SE          78
Ironsmithy,             4,-1,  U1,  nil, 1, 4    ; Stl         79
Ancestor Worship,       4, 1,  Rec, nil, 0, 2    ; Sup         80
Siege Tactics,          6,-1,  CA,  nil, 0, 4    ; Tac         81
Theology,               3, 2,  MT,  nil, 0, 3    ; The         82
Magic Mastery,          4, 0,  Uni, nil, 1, 2    ; ToG         83
Trade,                  4, 2,  Cur, nil, 1, 1    ; Tra         84
Loremastery,            5, 1,  Lit, nil, 1, 2    ; Uni         85
Warrior Regiments,      4,-1,  Roc, nil, 1, 0    ; War         86
Barter,                 4,-1,  RR,  nil, 0, 1    ; Whe         87
Arcane Writing,         4, 2,  Alp, nil, 1, 2    ; Wri         88
Level Increase,         1, 0,  nil, nil, 2, 0    ; ...         89
Human Warfare,          1, 0,  RR,  nil, 3, 3    ; U1	       90
Eldritch Lore,          1, 0,  RR,  nil, 1, 2    ; U2          91
Nature Lore,            1, 0,  RR,  nil, 0, 2    ; U3          92
Distrust for Witches,   1, 0,  no,  no,  0, 0    ; X1          93
Distrust for Undead,    1, 0,  no,  no,  0, 0    ; X2          94
Distrust for Zatarn,    1, 0,  no,  no,  0, 0    ; X3          95
Distrust for Harpies,   1, 0,  no,  no,  0, 0    ; X4          96
Distrust for Ancients,  1, 0,  no,  no,  0, 0    ; X5          97
Distrust for Bursars,   1, 0,  no,  no,  0, 0    ; X6          98
Distrust for Crusaders, 1, 0,  no,  no,  0, 0    ; X7	       99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Ruler's Home,             10, 0,    Mon,
Guardhouse,               6,  1,    nil,
Warehouse,                6,  1,    U1,
Shrine,                   4,  1,    Cer,
MarketPlace,              8,  1,    Tra,
Lorehouse,                8,  1,    Mas,
Town Leader,              8,  1,    Feu,
City Walls,               8,  0,    Lab,
Well,                     8,  1,    Eng,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Cmb,
Hospice,                  16, 4,    Esp,
Tavern,                   10, 4,    Cst,
Blacksmith,               20, 4,    Stl,
Manufactory,              20, 5,    MP,
None,                     30, 0,    no,
Doctor,                   10, 2,    Med,
Weaponsmith,              22, 4,    Iro,
Water Mill,               14, 3,    Eco,
Mage Tower,               16, 2,    FP,
Town Merchant,            12, 3,    Cor,
Sewers,                   12, 2,    San,
Farmer Guild,             8,  2,    Rfg,
Road Tax,                 20, 2,    Rep,
Alchemy Lab,              16, 3,    Met,
Castle Garrison,          10, 2,    nil,
Coastal Fortress,         8,  2,    Lab,
None,                     30, 0,    no,
Quay,                     6,  1,    Map,
Trade Port,               12, 3,    Sea,
Cargo Flyer,              12, 3,    Rad,
Mercenary Garrison,       6,  2,    Csc,
Shipyard,                 8,  3,    Nav,
None,                     30, 0,    no,
None,                     30, 0,    no,
None,                     30, 0,    no,
Make Trade Goods,         60, 0,    nil,
Farm Charter,            100, 0,    Rfg,
Garden of the Goddess,   100, 0,    Sup,
Bitterfrost Palace,      100, 0,    Esp,
Royale Harbour,           90, 0,    Nav,
None,                     10, 0,    no,
Great Pagan Temple,       90, 0,    Mys,
Defence of the Realm,     90, 0,    Cst,
Military Elite,           90, 0,    Chi,
Meteoric Iron Monopoly,   90, 0,    Met,
Merchant's Embassy,       60, 0,    Tra,
Chapel of Ignatus,        90, 0,    The,
Coven of the Seers,       90, 0,    Ast,
Map of Bitterfrost,       90, 0,    Nav,
Lich's Library,           10, 0,    nil,
None,                     10, 0,    no,
Paladin Church,           90, 0,    The,
Arule's Enchantment Lore,100, 0,    FP,
Bitterfrost Trade Center,100, 0,    Cor,
Engineer College,        100, 0,    Exp,
None,                     10, 0,    no,
Thief Guild Favour,      100, 0,    Gen,
Mercenary Charter,       100, 0,    Esp,
Miller's Guild,          100, 0,    Eco,
Spell of Immortality,    300, 0,    NP,
Ruler of Bitterfrost,    200, 0,    Rep,
None,                     10, 0,    no,
Peak of the Wise,         10, 0,    nil,
The Great Arena,         200, 0,    Ldr,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Rep,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Workers,         Exp, 0,  2.,0,  0a,4d,  1h,1f,  5,0,  5, U1,  000000000000000
Engineers,       nil, 0,  3.,0,  0a,4d,  1h,1f,  7,0,  5, Exp, 000000000000000
Warrioress,       X4, 1,  3.,0,  3a,2d,  1h,1f,  2,0,  1, Bro, 000010001000001
Spear Sister,     X3, 0,  1.,0,  1a,2d,  1h,1f,  1,0,  1, Bro, 000000000000000
Pikeman,          X7, 0,  1.,0,  1a,3d,  1h,1f,  2,0,  1, Bro, 000010000000000
Shrineguard,      X1, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000010000000000
Skeleton Spear,   X2, 0,  1.,0,  1a,3d,  1h,1f,  1,0,  1, Bro, 000000000000000
Urzit Native,    nil, 0,  2.,0,  3a,1d,  1h,1f,  1,0,  0, no,  000001000000001
Skeleton Warrior, X2, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, War, 000001000000001
Vile Skeleton,    X2, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, Gue, 000001000000001
Ancient Warrior,  X5, 0,  2.,0,  4a,4d,  1h,1f,  8,0,  0, Sth, 000000000000001
Witch Hunter,     X7, 0,  2.,0,  6a,2d,  2h,1f,  5,0,  0, The, 000000000000001
Wight,            X2, 0,  1.,0,  4a,1d,  1h,1f,  4,0,  0, Chi, 000001000000001
Hired Warrior,   Fun, 0,  2.,0,  3a,3d,  2h,2f,  6,0,  0, Csc, 000000000000000
Wight Lord,       X2, 0,  1.,0,  4a,1d,  2h,1f,  6,0,  0, Ldr, 000001000000001
Dire Rider,       X2, 0,  3.,0,  7a,2d,  1h,1f,  5,0,  0, Hor, 000000000000000
Zatarn Cavalry,   X3, 0,  3.,0,  5a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Bursar Archer,    X6, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, Roc, 000001000000001
Crusader Rider,   X7, 0,  3.,0,  5a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Urzit Village,   nil, 0,  0.,0,  1a,1d,  2h,1f,  1,0,  0, no,  000000000000000
Witch Rider,      X1, 0,  3.,0,  5a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Bursar Cavalry,   X6, 0,  3.,0,  5a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Crossbow Rider,  Sth, 0,  3.,0,  6a,2d,  1h,2f,  8,0,  0, Min, 000000000000000
Knightess,        X1, 0,  2.,0,  4a,2d,  2h,1f,  6,0,  0, Chi, 000000000000000
Wayfarer,         X1, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, Roc, 000001000000001
Skeleton Sniper,  X2, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Roc, 000001000000001
Crusader Scout,   X7, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, Roc, 000001000000001
Flying Warrior,   X2, 1,  6.,1,  5a,3d,  2h,2f,  8,0,  3, Rad, 000000001010001
Dire Flyer,       X2, 1,  6.,1,  5a,3d,  2h,2f,  8,0,  3, Rad, 000000001010001
Battle Queen,     X4, 1,  6.,0,  5a,3d,  2h,1f,  8,0,  0, Ldr, 000000000000001
Nest Mother,      X4, 0,  4.,0,  0a,4d,  2h,1f,  4,0,  5, Phi, 000000001000001
Cleric,           X7, 0,  2.,0,  0a,3d,  1h,1f,  4,0,  6, MT,  000000000000001
Zatarn Swimmer,   X3, 2,  5.,0,  3a,1d,  1h,1f,  6,3,  4, Ind, 000000000000000
Caravel,         Sth, 2,  5.,0,  4a,2d,  2h,1f,  6,3,  4, Map, 000000000000000
Galleon,         Sth, 2,  5.,0,  4a,3d,  3h,1f,  8,6,  4, Mag, 000000000000000
Steam Frigate,   Sth, 2,  6.,0,  6a,4d,  4h,1f, 10,2,  2, SE,  000000000000000
Undead Galleon,   X2, 2,  6.,0,  5a,5d,  3h,1f,  7,8,  4, Dem, 000000000000001
Journeyman,       X1, 0,  2.,0,  3a,2d,  1h,1f,  4,0,  0, War, 000000000000000
Guardian,         X1, 0,  2.,0,  4a,2d,  2h,1f,  6,0,  0, War, 000000000000000
Swordsman,        X7, 0,  2.,0,  3a,2d,  1h,1f,  5,0,  0, War, 000000000000000
Chevalier,        X7, 0,  2.,0,  4a,2d,  2h,1f,  7,0,  0, Chi, 000000000000000
Paladin,          X7, 0,  2.,0,  5a,4d,  2h,1f,  9,0,  0, Ldr, 000000000000000
Defender,         X6, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000010000000000
Duelist,          X6, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, War, 000000000000000
Sentinel,         X6, 0,  2.,0,  4a,3d,  2h,1f,  5,0,  0, Chi, 000000000000000
Lich King,       nil, 0,  0.,1,  0a,12d, 3h,2f,  1,0,  1, no,  000000000000001
Hired Thief,     nil, 0,  1.,0,  1a,1d,  1h,1f,  6,0,  6, Gen, 000001000000001
Sorceress,       nil, 0,  0.,1,  0a,12d, 3h,2f,  1,0,  1, no,  000000000000001
Hired Trader,    nil, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000001000000010
Bursar,           X6, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  7, Cor, 000001000000010
Witch,            X1, 0,  2.,0,  0a,3d,  1h,1f,  4,0,  6, Cer, 000000000000001
Ancient Smiter,   X5, 0,  3.,0,  6a,4d,  1h,2f, 10,0,  0, AFl, 000000000000001
Spectre,          X2, 1,  4.,0,  4a,1d,  1h,1f,  3,0,  0, Dem, 000000000000001
War Sister,       X3, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  0, War, 000000000000000
Shamaness,        X3, 0,  2.,0,  0a,4d,  1h,1f,  3,0,  5, Ind, 000000000000001
Huntress,         X3, 0,  1.,0,  4a,1d,  1h,1f,  2,0,  0, Roc, 000001000000001
Dark Striker,     X5, 1, 10.,1,  8a,4d,  2h,2f, 12,0,  3, Fli, 000000001010001
Countess,         X1, 0,  2.,0,  5a,3d,  2h,1f,  9,0,  0, Ldr, 000000000000000
Sharpshooter,     X7, 0,  2.,0,  4a,2d,  1h,1f,  6,0,  0, Amp, 000000000000001
Battering Ram,   Tac, 0,  2.,0,  6a,2d,  1h,1f,  8,0,  0, CA,  000000001000000
Trebuchet,       nil, 0,  2.,0,  8a,3d,  2h,2f,  9,0,  0, Tac, 000000001000001
Cannon,          Sth, 0,  2.,0,  9a,4d,  3h,3f, 10,0,  0, Amp, 000000001000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Enchanted,  1,2,  1,1,4,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Drt
Thawland,   1,2,  1,1,0,   Swa, 0, 6, 1,   no,  0, 0,  0,  no,    ; Pln
Hearthland, 1,2,  2,1,0,   yes, 2, 4, 1,   yes, 2, 3,  2,  no,    ; Grs
Forest,     3,3,  1,2,0,   no,  0, 0, 0,   Grs, 0, 3,  2,  no,    ; For
Walls,      3,4,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 2, 6,  1,  no,    ; Mou
Coldland,   2,2,  1,0,0,   Pln, 0, 6, 1,   no,  0, 0,  0,  no,    ; Tun
Iceland,    2,2,  1,0,0,   Tun, 0, 6, 1,   no,  0, 0,  0,  no,    ; Gla
Richland,   1,3,  2,1,1,   yes, 1, 6, 2,   no,  0, 0,  0,  no,    ; Swa
Dark Forest,3,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Jun
Sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Lodestones, 1,2,  1,1,6,
Woods,      1,2,  1,2,0,
Grassland,  1,2,  2,1,0,
Wild Durn,  2,3,  2,1,2,
Keystone,   2,4,  0,0,0,
Gold,       3,6,  0,1,6,
Frozen Tin, 2,2,  1,2,0,
Cold Copper,2,2,  1,3,0,
Workhouses, 2,3,  1,4,0,
Shaman Hut, 2,2,  1,1,3,
Fish,       1,2,  3,0,2,
Greater Lodestones, 1,2,  1,1,10,
Wild Zorg,  1,2,  3,2,1,
Grassland,  1,2,  2,1,0,
Porcine,    2,3,  2,2,2,
Keystone,   2,4,  0,0,0,
Meteoric Iron, 3,6,  0,3,4,
Wild Durn,  2,2,  2,1,1,
Game Stag,  2,3,  3,1,1,
Livestock,  2,3,  4,2,2,
Bones,      2,3,  0,2,1,
Great Fish, 1,2,  5,2,2,




@GOVERNMENTS
Unrest,         Sir,         Ms.
Colony,         Prince,      Princess
Feudalism,      King,        Queen
Tribalism,      Shaman,      Shamaness
Theocracy,      Holy Lord,   Sister
Mercantilism,   Viceroy,     Duchess
Necromancy,     Priest,      Priestess

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,      
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1,  1, -1,     1, Lich King, Lich Queen, 2, Lich King, Lich Queen, 3, Lich King, Lich Queen, 4, Lich King, Lich Queen, 5, Lich King, Lich Queen, 6, Lich King, Lich Queen
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        1, 5, 0, Americans,   American,    1,  1, -1,     1, Skylord, Skywitch, 2, Skylord, Skywitch, 3, Skylord, Skywitch, 4, Skylord, Skywitch, 5, Skylord, Skywitch, 6, Skylord, Skywitch
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     
Shaka,        Shakala,             1, 2, 1, Zulus,       Zulu,        1,  1, -1,     1, Chief, Shamaness, 2, Chief, Shamaness, 3, Chief, Shamaness, 4, Chief, Shamaness, 5, Chief, Shamaness, 6, Chief, Shamaness
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         0, 6, 3, English,     English,     0,  1,  1,     1, Prince, Queen, 2, King, Queen, 3, King, Queen, 4, King, Queen, 5, King, Queen, 6, King, Queen
Genghis Khan, Bortei,              1, 7, 1, Mongols,     Mongol,      1,  1, -1,     1, Father, Nest Mother, 2, Wizard, Sorceress, 3, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1, -1,     1, Mage, Witch, 2, Wizard, Sorceress, 3, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            0, 4, 2, Spanish,     Spanish,    -1,  1,  1,     1, Viceroy, Lady, 2, Lord, Lady, 3, Lord, Lady, 4, Lord, Lady, 5, Lord, Lady, 6, Lord, Lady
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Reptile Skin,
Furs,
Crystal,
Alchemicals,
Swords,
Armour,
Timber,
Dyes,
Liquor,
Fine Clothes,
Metal Ores,
Spices,
Fine Gems,
Books,
Artefacts,
Magical Items,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Stripling
Warrior
Veteran
Champion
Hero
King

@ATTITUDES
Worshipful
Welcoming
Jovial
Attentive
Neutral
Belligerent
Icy
Dire
Raging













